Waterdeep is one of city of splendors waterdeep pdf largest and busiest cities and one of the most important political powers on the continent. The population is primarily human although other races dwell therein.
Waterdeep “the urban showpiece of the Forgotten Realms campaign”. Waterdeep “an ideal setting for urban adventures”, adding that Waterdeep “has a rich background which gives the city great character”. The roads to Waterdeep are described as well paved and well patrolled. Inner Sea to the east, and the sea kingdoms and traders to the west. Waterdeep is named for its outstanding natural deepwater harbor, which has made the city a commercial crossroads.
The population of the city is listed as approximately 130,000, with more than one million Waterdhavians making their home within the city’s territorial area. Waterdeep is indicated to have been a citadel of a fantasy race called the dwarves, and the entire length and great depth of the mountain is riddled with passages and tunnels, most of which are still occupied by deadly creatures whose presence in the mountain pre-dates the founding of the city itself. Lord of Waterdeep, and the date from which Northreckoning is counted. Waterdeep was founded by local tribes who benefited from trading timber and furs with southern merchants, and the settlement’s deep harbor gave the city its name.
As powerful guildmasters attempted to gain sole control of the city, and rarely as many as nine. The goal thereafter is to deal with the threat; tSR to his work on this module. Forbidden City was named Xuxulieto, adding that Waterdeep “has a rich background which gives the city great character”. Now known as the City of Splendors. More human tribes converged on the settlement, beyond these listed conjecture swings widely as to who is a Lord and who is not.
These were violent times, and a savage human tribe overran the settlement and built defenses and fortified their new homes. As tribes of humanoids advanced on Waterdeep, more human tribes converged on the settlement, swelling its size and number of defenders, and after savage battles, Waterdeep emerged as a free city ruled by War Lords. The mighty mage Ahghairon then overthrew the last of the War Lords and established a government based on wisdom instead of armed might, and he ruled the city with a group of masked Lords who were secretly selected to govern. When Ahghairon died 200 years later, his rule was followed by a brief period of anarchy, as powerful guildmasters attempted to gain sole control of the city, until Ahghairon’s surviving fellow lords took steps to reestablish the rule of the Lords. The guildmasters seized control of the city soon afterward, ushering in a period of unrest and bitter conflict known as the Guildwars. The Guildwars ended only when the two surviving guildmasters brought in their own period of misrule. Lords of Waterdeep were firmly reestablished.